Even before Shelby LLC existed, our developers have been enjoying the art of game, app, and simulation development for over 30 years! While we can't list every single project we've had our hands on - we've listed here a few projects we've worked over the past couple of years. Some of these were 'proof-of-concepts', others were released on various systems, from PC to mobile devices to Playstation, and more!






Caterpillar Simulators- Developed byCSE Software Inc. and currently in use at hundreds of companies and schools around the world. Not "simple simulations", but an entire curriculum of available simulators and exercises to learn complex Caterpillar heavy equipment machinery and operating techniques. With ultra-realism and genuine Caterpillar controls,CAT Simulators are the ONLY simulators made with CAT experts to bring your heavy machinery skills up to their level - featuring full-blown motion controls along with multiple ways to learn, from Virtual Reality (VR), to multi-screen setups - and from simple desktop setups to ultra-realistic van-sized simulators.
Have a need for a super complex training simulator? ContactCSE Software Inc. today to take your idea to the next level!




Dragon Fin Soup- Developed by Grimm Bros and currently available worldwide in 6 languages on Playstation 5, Playstation 4, Playstation 3, Playstation Vita, PC, and Steam. EVERYTHING in the game was drawn by world-renouned artistRandis Albion. Check out hisYoutube page or hisDeviantArt page for more art awesome-ness.




The Manhattan Project- Developed byDomowicz Creative Group(www.markdomowicz.com) for Apple iPhone, iPad, and Android devices. Based on the popular board game byMinion Games, The Manhattan Project (the board game, or digital!) is a great game to play with friends!




Shout Around- Developed in conjunction with Grimm Bros andAtomic Hype for all mobile devices, Shout Around is THE app that helps bring the convention community and cosplayers together!




Hate- A 'proof-of-concept' developed byDomowicz Creative Group(www.markdomowicz.com) andRandis Albion, the game 'Hate' featured unbelievable lighting effects, chilling graphics, and 3D roguelike style gameplay combined withRandis' unreal artwork. Many of the concepts developed here would eventually find their way into Grimm Bros' Dragon Fin Soup.




Anthem- One of the first 'proof-of-concepts' developed byDomowicz Creative Group(www.markdomowicz.com), this PC game could maybe best be described as 'Asteroids on steroids'. Anthem featured ultra fast gameplay, awesome 'vector' graphics, and wave after wave of enemies to defeat.




Orbiter- A tech demo developed byDomowicz Creative Group(www.markdomowicz.com) to demonstrate an 'on-the-rails' camera and gameplay system in a classic shoot-em-up game style.




Rise Overrun- Another technology demo 'proof-of-concept', designed for the original X-Box dev system, featuring 'Mario-Kart' style gameplay and items with the speed and fun of a downhill snow-filled skiing adventure. This is the only game/demo of this list developed super-long ago (2000). Even though our company at the time (Escape Studios Inc.) is no longer around - we added this to the list due to nostalgia, as it was one of the very first 'official' games our group had the chance to be a part of. We were based in Madison, WI...only an hour or so away from us here near Milwaukee, WI.